Who this course is for?

This tier is crafted for artists who have little or no experience working in the film industry. The course will give you a solid overview of all the fundamental tools and skills you'll need to work as a concept artist for movies. This is the point where most beginners get stuck for years. You know a little bit of this, a little bit of that but when you put it all together, it somehow doesn’t work. We will help you build a solid foundation for your long journey in the film industry.

Course curriculum

  • 1

    Warm-up work

    • Research and Inspiration

  • 2

    Film Industry

    • Concept art in Film Industry and step-by-step process of creating art for films.

  • 3

    Cinematic Composition

    • Cinematic composition for films. The foundation of composition in movies. Cameras, lenses, framing

    • Using lenses to improve your story telling. Wide vs Long lenses.

    • Movie studies from iconic movies

    • Tools to use. Why tools DO and DON`t matter!?

    • Using perspective guides.

    • Quick sketches . The simpler the better.

    • Line drawing is a fastest way to put your ideas on a canvas.

    • Line drawing demo.

    • Conclusion.

    • Homework.

  • 4

    Asset Creation

    • Planning your work.

    • Using 3D resources. Don`t build everything from scratch.

    • Blender fundamentals and modelling.

    • Texture and render set up.

    • Triplanar texture. Give your models natural look.

    • Polygonal modelling. Big - Medium - Small principle applied to 3D modelling.

    • Texturing. How to be simple and effective with your textures.

    • Sculpting.

    • Photo-modelling.

    • Conclusion.

    • Homework.

  • 5

    Characters, Props and Vehicles

    • Character, Creature and Prop design in films.

    • Intro.

    • Big Medium Small design principle.

    • Action Volume Details.

    • Drawing vs Design.

    • Abstraction.

    • Using reference.

    • Props and vehicle design.

    • Creature demo.

    • Character demo.

    • Vehicle demo.

    • Homework.

  • 6

    Final Presentation

    • Counterchange.

    • Cinematic Lighting.

    • Volumetric Fog.

    • Lighting your scene.

    • Artdirecting your lighting.

    • Establishing final lighting.

    • Shot renders demo 1.

    • Shot Renders demo 2.

    • Paintover Planning.

    • Refine or simplify principle.

    • Paintover demo 1.

    • Paintover demo2.

    • Conclusion.

    • Homework.

Students' work

Our students say:

Katherine Wong

Beginner Tier

"Concept Art for Film is a fast paced course, and I was surprised by the sheer amount of value that was packed into those weeks. By the end, you'll have an understanding of the cinematic pipeline, and you'll be equipped with a design process that can be used to tackle any brief."

Jake Mifsud

Beginner Tier

"This course was highly beneficial for me as concept artist. I have gained a lot of insight into the concept art field for movies in a short amount of time. During the course I learned about new techniques that accelerated the speed of my process. Apart from that, you will feel inspired by your peers learning with you, making you push your limits while you are learning with your mentor. I highly recommend this course to artists who never got the opportunity to learn about concept art for movies in general."

Phillip Park

Beginner Tier

"This was an amazing experience! Jama has a wealth of knowledge, skills, and expertise to help get your work to the next level. Not only have I greatly improved my skills but also my thought process when it comes to design and image-making. And you will learn what it’s like to actually work on movies! Highly recommended!!!"

Adam Homonylo

Beginner Tier

I took Jama Jurabaev's mentorship because I needed to better understand how today's industry leading concept artists work. What tools have they added to their belt and how their process has changed or evolved to keep pushing the bar higher for story telling and world building. This is must take course if you want to learn how to work in today's market. The course is about enhancing your tool belt to clearly communicate to audiences the world and cinematic moments in an impacting way. Jama's entire process is broken down into clearly defined steps, each building off the last. This makes it easy to make your artwork stronger, as you can pinpoint weak areas and fix them. Being able to fail and clearly see where, makes you grow so much faster. To anyone taking this course, I wish I had spent extra time and thought on steps 1-3, these are far more important than making a finished piece. The stronger steps 1-3 are, the more confident you will be. You can look at it like steps 1-3 are making a puzzle, first what is the overall image/idea you want people to spend time piecing together. Then breaking it up into interesting pieces that "fit" together. Steps 4-5 are about putting it all together. If there is a clear goal you can see, then you know where you are going, it is just going to take some time to get that reward, but you know damm well your going to get it! What I liked most about the course was Jama's approach to feedback and the realistic numbers for what is expected of you day to day. I was really surprised to hear how he himself has dealt with stress/panic. During feedback he always focuses on what can be done to improve, how to get there and what to focus on. Through paintovers and back and forth conversations challenging what you are trying to do, they really help you reflect on how to better tackle them. This mentorship has been one of the best I've taken to date and will probably be taking it again in the future. I would highly recommend anyone thinking about taking it do so as soon as you can.