Who this course is for?
This tier is crafted for artists who have little or no experience working in the film industry. The course will give you a solid overview of all the fundamental tools and skills you'll need to work as a concept artist for movies. This is the point where most beginners get stuck for years. You know a little bit of this, a little bit of that but when you put it all together, it somehow doesn’t work. We will help you build a solid foundation for your long journey in the film industry.
Course curriculum
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                        Research and Inspiration 
 
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                        Concept art in Film Industry and step-by-step process of creating art for films. 
 
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                        Cinematic composition for films. The foundation of composition in movies. Cameras, lenses, framing 
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                        Using lenses to improve your story telling. Wide vs Long lenses. 
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                        Movie studies from iconic movies 
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                        Tools to use. Why tools DO and DON`t matter!? 
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                        Using perspective guides. 
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                        Quick sketches . The simpler the better. 
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                        Line drawing is a fastest way to put your ideas on a canvas. 
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                        Line drawing demo. 
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                        Conclusion. 
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                        Homework. 
 
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                        Planning your work. 
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                        Using 3D resources. Don`t build everything from scratch. 
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                        Blender fundamentals and modelling. 
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                        Texture and render set up. 
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                        Triplanar texture. Give your models natural look. 
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                        Polygonal modelling. Big - Medium - Small principle applied to 3D modelling. 
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                        Texturing. How to be simple and effective with your textures. 
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                        Sculpting. 
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                        Photo-modelling. 
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                        Conclusion. 
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                        Homework. 
 
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                        Character, Creature and Prop design in films. 
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                        Intro. 
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                        Big Medium Small design principle. 
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                        Action Volume Details. 
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                        Drawing vs Design. 
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                        Abstraction. 
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                        Using reference. 
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                        Props and vehicle design. 
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                        Creature demo. 
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                        Character demo. 
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                        Vehicle demo. 
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                        Homework. 
 
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                        Counterchange. 
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                        Cinematic Lighting. 
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                        Volumetric Fog. 
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                        Lighting your scene. 
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                        Artdirecting your lighting. 
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                        Establishing final lighting. 
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                        Shot renders demo 1. 
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                        Shot Renders demo 2. 
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                        Paintover Planning. 
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                        Refine or simplify principle. 
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                        Paintover demo 1. 
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                        Paintover demo2. 
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                        Conclusion. 
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                        Homework. 
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                        Introduction to Unreal Engine (Part I) 
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                        Introduction to Unreal Engine (Part II) 
 
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  About this course
- $999.00
- 51 lessons
- 15.5 hours of video content
Students' work
Our students say:
 
              
              
                Katherine Wong
 
              
              
                Jake Mifsud
 
              
              
                Phillip Park
 
              
              
                 
       
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
         
        