Who this course is for?
Artists who have some experience: games, illustration, industrial design, etc. — this tier is made for you. If you are confident with all the basics, you've mastered some advanced techniques, and now you feel ready to play with the big guys, we'll help you get to the next level. This course will give you a better idea of how all the best studios work: processes, deadlines, skills and tools, the true meaning of feedback (say hello to our British and American friends). Feedback sessions will be less about learning the fundamentals and more about sharpening your design and storytelling skills which will eventually help you when you start working with top production designers and directors.
Course curriculum
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Research and Inspiration
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Concept art in Film Industry and step-by-step process of creating art for films.
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Cinematic composition for films. The foundation of composition in movies. Cameras, lenses, framing
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Using lenses to improve your story telling. Wide vs Long lenses.
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Movie studies from iconic movies
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Tools to use. Why tools DO and DON`t matter!?
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Using perspective guides.
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Quick sketches . The simpler the better.
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Line drawing is a fastest way to put your ideas on a canvas.
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Line drawing demo.
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From sketch to value painting.
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Value Painting demo.
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Conclusion.
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Homework.
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Planning your work.
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Using 3D resources. Don`t build everything from scratch.
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Blender fundamentals and modelling.
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Texture and render set up.
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Triplanar texture. Give your models natural look.
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Polygonal modelling. Big - Medium - Small principle applied to 3D modelling.
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Texturing. How to be simple and effective with your textures.
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Sculpting.
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Photo-modelling.
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Asset sketcher.
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Displacement.
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Conclusion.
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Homework
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Landscape displacement maps
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Character, Creature and Prop design in films.
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Intro.
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Big Medium Small design principle.
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Action Volume Details.
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Drawing vs Design.
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Abstraction.
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Using reference.
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Props and vehicle design.
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Creature demo.
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Character demo.
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Vehicle demo.
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Speed up your 3D design.
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Homework.
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Counterchange.
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Cinematic Lighting.
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Volumetric Fog.
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Lighting your scene.
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Artdirecting your lighting.
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Establishing final lighting.
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Shot renders demo 1.
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Shot Renders demo 2.
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Paintover planning.
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Refine or simplify principle.
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Paintover demo 1.
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Paintover demo 2.
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Conclusion.
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Homework.
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Industry-related questions. Salaries, hiring, portfolio and etc.
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Introduction to Unreal Engine 5 (Part I)
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Introduction to Unreal Engine 5 (Part II)
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About this course
- $1,999.00
- 58 lessons
- 17.5 hours of video content