Concept art for movies (Professional Tier - May 2023)
If you are an accomplished artist, it's been years since you last had honest feedback. You know what your strengths are. But you have little clue about your weaknesses. You get thousands of likes, tons of positive comments, but for some reason, you didn't get invited to your dream project. Or you did — but didn't get briefed on a key character. Or you did — but they (bastards!) didn't choose your design. No matter the level and the years of experience, we can all learn something useful from each other. Honest, unbiased, constructive feedback and a chance to learn from a small group of professional artists will help you find the missing piece of the puzzle.
Research and Inspiration
Concept art in Film Industry and step-by-step process of creating art for films.
Cinematic composition for films. The foundation of composition in movies. Cameras, lenses, framing
Using lenses to improve your story telling. Wide vs Long lenses.
Movie studies from iconic movies
Tools to use. Why tools DO and DON`t matter!?
Using perspective guides.
Quick sketches . The simpler the better.
Line drawing is a fastest way to put your ideas on a canvas.
Line drawing demo.
From sketch to value painting.
Value Painting demo.
Applying color to your paintings demo.
Conclusion.
Homework.
Planning your work.
Using 3D resources. Don`t build everything from scratch.
Blender fundamentals and modelling.
Texture and render set up.
Triplanar texture. Give your models natural look.
Polygonal modelling. Big - Medium - Small principle applied to 3D modelling.
Texturing. How to be simple and effective with your textures.
Sculpting.
Photo-modelling.
Asset sketcher.
Displacement.
Photo-displacement.
Conclusion.
Homework.
Landscape displacement maps
Character, Creature and Prop design in films.
Intro.
Big Medium Small design principle.
Action Volume Details.
Drawing vs Design.
Abstraction.
Using reference.
Props and vehicle design.
Creature demo.
Character demo.
Vehicle demo.
Speed up your 3D design.
Speed up your 3D design in VR demo.
Home work.
Counterchange.
Cinematic Lighting.
Volumetric Fog.
Lighting your scene.
Artdirecting your lighting.
Establishing final lighting.
Shot renders demo 1.
Shot Renders demo 2.
Paintover Planning.
Refine or simplify principle.
Paintover demo 1.
Paintover demo 2.
Shot renders demo 3.
Paintover demo 3.
Conclusion.
Homework.
Industry-related questions. Salaries, hiring, portfolio and etc.
Introduction To Unreal Engine 5 (Part I)
Introduction To Unreal Engine 5 (Part 2)