Who this course is for?

If you have ever watched Jama`s tutorials or courses, it is about making the process as simple and creative as possible.

Unreal Engine 5 is no doubt a very powerful tool.

However, for many, it may feel very unconventional, especially when you have a strong background in other 3D packages. 

Jama uses his experience and approach to make this transition as fluent as possible. He will guide you through all the little nuances that make a big difference.

Using UE's Lumen and path-tracing, the ability to handle billions of instances, artistic lighting and rendering tools, we will build, design and push the worlds as far as possible.

This course is suitable for all levels.

Course curriculum

  • 1

    Week 1: Prepare to build your world

    • Weekly outline

  • 2

    Chapter 1: Why Unreal Engine?

    • Overview (Pro`s and Con`s of real-time engine. Mostly pro`s)

  • 3

    Chapter 2: Unreal Engine Basics and Interface

    • Navigation (Make Unreal engine behave like your favourite 3D package)

    • Useful shortcuts (handy shortcuts that make a huge difference)

    • Project settings and preferences (Turn on a few settings to get the most out of your UE)

    • Main Window

    • Outliner

    • Details

  • 4

    Chapter 3: World building tools

    • Main philosophy. How to be efficient and fast with Unreal Engine

    • Content Browser

    • Importing Assets

    • Migrating assets between projects

    • Setting up a basic scene (Geometry, lights, post-processing)

    • Megascans and Quixel Bridge

    • Setting up a basic scene (Geometry, lights, post-processing)

  • 5

    Week 2: Build your world

    • Weekly outline

  • 6

    Chapter 1: Planning and set design

    • Planning your scene

    • 1-2-3 zone principle. Making sure you build what is needed only

  • 7

    Chapter 2: Modelling

    • Modelling tools (Mastering powerful tools integrated into Unreal Engine)

    • Foliage tools

  • 8

    Chapter 3: Material editor

    • Material Editor. From basics to more advanced set-up

    • Using Megascan material templates

    • Making your own materials

  • 9

    Week 3: Bring your world to life

    • Weekly outline

  • 10

    Chapter 1: Lighting and composition

    • Lumen vs Pathtracing

    • Realistic vs artistic lighting

    • Using lighting to control the narrative

  • 11

    Chapter 2: Mastering Fog

    • Fog for the win. Make your focal points pop by using volumetric fog and fog cards

  • 12

    Week 4: Final presentation

    • Additional set dressing

    • Post-processing (Make your images stand out)

    • Camera essentials

    • Render Passes

    • Final touches in Photoshop

General information

  • Schedule

    Lectures are released on a Monday of each week. After watching your lectures, you will be given a weekly assignment.

  • Feedback sessions

    Live feedback sessions are held twice a week. All sessions are recorded and available for you at any time. Feedback session times are announced at the beginning of each term.

  • Groups

    Seats are limited to have smaller groups and better interaction.

Instructor's gallery